But this time many of the levels will be grander jaunts on the surface of a Russia still breathing twenty years after the governments of the world overdid it on the nukes. Your character, Artyom, is going on another shooty-bang. Those who have tunneled through previous Metros know a little of what to expect. This is still a heavily scripted adventure. I’m going to shoot it now, because, sorry mole, this world is not so open that it will accept your freakery. I point my torch at the heap of bodies, and it twitches again. The gizmo that charges your torch is still there. The button to wipe your gas mask is still there. I’ve been enjoying the small touches like this in 4A’s not-exactly-open-world shooter, this admirable attention to detail. In post-apocalyptic shooter Metro Exodus, when you walk through a web, there is a terrifying animation of a hand-sized muto-spider as it crawls across your arm, your gun, and your face. My god, what is it now? Mutant wolves? Crab freaks? Spiders? Please, not more spiders. There’s a pile of bodies twitching under our flashlights.
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